Skip to content Skip to footer

Week Eight

Plan for the Week

  • Address the missed panel presentation and reset project momentum

  • Outline the core story beats and script elements for the animatic and pitch package

  • Brainstorm the specific graphic props and tactile ephemera required for the macro test shots

Project Update & Momentum

Unfortunately, due to personal reasons, I was unable to attend the panel presentation this week. While missing this feedback opportunity is a minor setback, I remain completely committed to continuing the development of my project. The core academic focus remains identical: proving that tactile, meticulously designed graphic ephemera actively drives narrative immersion. I am taking this time to push forward independently, moving directly into the structural planning of my proof of concept package.

Script Elements and Story Beats

To capture the quirky, deadpan comedic tone inspired by Wes Anderson, I need to lock down the exact narrative flow of the animatic. The story of the Buggane and St Trinian’s church offers a fantastic structural loop: the builders tirelessly construct the roof, and the Buggane angrily dismantles it. Establishing these narrative beats is crucial before I can commit to the voice acting and the physical fabrication required for my final test shots.

Expanded Story Beats: The Buggane of St Trinian’s
  • Scene 1: The Buggane’s Lair (The Motivation): The story opens underground in the Buggane’s cave. Rather than a mindless beast, the Buggane is a creature of highly refined taste, relaxing in an oversized armchair. He is engaged in a delicate, quiet hobby, using a pair of tiny tweezers to place a single matchstick onto a massive, mathematically perfect matchstick galleon. Suddenly, a deafening “CLANG” from the surface shakes the cave, causing him to twitch and snap the matchstick in half. The Buggane looks directly at the camera, completely deadpan, and sighs heavily. The construction of the church is ruining his peace and quiet.

  • Scene 2: The Blueprint and the Build: Above ground, a group of monks is gathered around a table, intensely studying a highly detailed, hand drawn architectural blueprint. The camera frames this top down, lingering on the tactile imperfections of the paper stock and the faded ink. We transition into a rapid, perfectly symmetrical stop motion timelapse of the church being built, culminating in a massive, noisy bell being hoisted into the belfry.

  • Scene 3: The First Warning: Night falls. The Buggane emerges silently from the ground. Annoyed by the acoustics of the new roof, he simply inhales and casually blows the entire structure off into the distance. Before retreating, he nails a formally typed “Notice of Noise Complaint” to the wooden church door. This provides an excellent opportunity to showcase a meticulously crafted, tactile prop featuring heavy typewriter ink bleed and official looking stamps.

  • Scene 4: The Crane: Morning arrives. The monks return to find the roof completely missing and the Buggane’s formal letter on the door. They read it, look at the camera in total confusion, and then shrug. They wheel in a comically oversized, overly complex wooden medieval crane. In another rapid sequence, the roof is stubbornly placed right back on the walls.

  • Scene 5: The War of Attrition: A quick montage sequence follows. Night: The Buggane emerges, looking slightly more irritated, and blows the roof off. Morning: The monks return, sigh collectively, and rebuild it. Night: The Buggane blows it off again. Morning: The monks are now visibly exhausted, drinking tea out of tiny ceramic mugs, staring blankly at the open sky in silent defeat.

  • Scene 6: The Tailor’s Wager A tailor strolls past the depressed monks. They offer him a wager: they will commission a bespoke pair of breeches, but he must sew them overnight inside the roofless church to act as a security guard. The tailor confidently accepts, pulling out a realistic, tactile measuring tape and a heavily worn, leather bound notebook to record their measurements.

  • Scene 7: The Climax: Inside the church at night, the tailor is furiously sewing by the light of a single candle. The ground begins to rumble. The Buggane bursts through the floorboards, towering over the tailor. The Buggane inhales deeply, preparing to blow the roof off yet again. However, the tailor has inadvertently tied his heavy, industrial sewing thread around the rafters to dry his fabrics, anchoring the roof down. The Buggane exhales massively, but the roof holds firm.

  • Scene 8: The Punchline: The Buggane stops, slightly embarrassed that his intimidating display failed. He looks at the tailor, who has not stopped sewing for a single second. Highly annoyed, the Buggane leans forward and gently blows out the tailor’s candle, plunging the entire screen into pitch blackness. Only the blinking white eyes of the two characters remain visible. The tailor’s voice echoes in the dark: “Damn, now I cannot find my needle.” We hear the rapid, comical sound of the tailor sprinting out the door and fading into the distance. By framing the Buggane as a polite but easily irritated creature, I am creating a much more unique dynamic than a standard monster story. Furthermore, integrating items like the formal noise complaint and the tailor’s measuring notebook ensures that my meticulously designed graphic ephemera actively drives the storytelling and adds to the rich, tactile world building.

  • Scene 9: The Perfect Replica (The Resolution): We cut back to the perfectly symmetrical cave. The Buggane is sitting in his wingback chair, looking incredibly smug. Peace has been restored. He uses his tweezers to place a final matchstick on his brand-new project. It is a perfect, flawless miniature replica of St Trinian’s Church… completely missing its roof.

Prop Ideation & Brainstorming

Following on from the story beats, I need to clearly identify the graphic props required to bring this pitch to life. Because I am designing for the micro lens within my proof of concept, each of these items must be physically printed and manually distressed to ensure the high definition camera captures genuine material depth. I want to treat every piece of background paperwork as an important actor within the story reel.

To support the deadpan, Wes Anderson inspired tone of the animatic while ensuring the physical objects carry genuine narrative weight, I have compiled a focused list of hero props. Each of these items will receive prominent, close up macro photography for the pitch document, demanding rigorous physical fabrication and manual aging.

The Architectural Blueprints
  • Description: The detailed ecclesiastical layout studied by the monks at the start of the story and frequently referenced throughout the construction sequences.

  • Fabrication Details: Designed with authentic medieval architectural notations, printed on heavy rag paper, and manually tea stained to give the paper stock genuine three dimensional depth and yellowed aging. It will feature hand drawn ink lines with subtle, realistic bleeding to simulate traditional drafting techniques.

The Buggane’s Formal Notice of Noise Complaint
  • Description: The sternly worded, highly bureaucratic letter nailed to the church door by the Buggane after he blows the roof off for the first time.

  • Fabrication Details: Set in a period accurate typewriter typeface with slightly uneven baselines and faded red ink stamps. The paper will feature physical creases, fold marks, and rough edges to reflect a document created in a damp underground cave.

The Tailor’s Leather Bound Measurement Notebook
  • Description: The heavily worn notebook used by the tailor when negotiating his wager with the exhausted monks and recording their clothing specifications.

  • Fabrication Details: Bound in genuine distressed leather with hand stitched spine binding. Inside, the pages will feature handwritten script, ink smudges, and pinned fabric swatches, ensuring it looks like a well travelled tool of trade that reacts naturally when handled under the camera.

The Buggane’s Matchstick Models
  • Description: The quiet hobby props seen in the opening and closing scenes inside the Buggane’s cave, establishing his refined, meticulous nature and providing a visual comedic punchline.

  • Fabrication Details: Meticulously crafted miniature structures built entirely from individual wooden matchsticks. Under the macro lens, the rough wood grain and tiny, intentional dabs of dried wood glue will catch the studio lighting, showing off microscopic surface textures that highlight the physical, handmade reality of his hobby.

The Tailor’s Industrial Thread Spool and Anchoring Cords
  • Description: The heavy duty sewing equipment and industrial thread used by the tailor inside the roofless church, which inadvertently anchors the roof down against the Buggane’s final blow.

  • Fabrication Details: A miniature wooden spool wrapped in real, textured cotton thread. Unlike clean digital replicas, the thread will possess visible stray fibres and natural fraying, ensuring that when the camera captures a close up of the tension holding the roof in place, the physical reality of the material is entirely undeniable.

Leave a comment